OZmium Sports Betting and Horse Racing Forums

OZmium Sports Betting and Horse Racing Forums (http://forums.ozmium.com.au/index.php)
-   Horse Race Betting Systems (http://forums.ozmium.com.au/forumdisplay.php?f=10)
-   -   David Walsh.. the Wizzard of Odds? (http://forums.ozmium.com.au/showthread.php?t=24214)

darkydog2002 28th May 2012 03:36 PM

The Ocho/Lord Greystoke.
Keep it quiet I dont want everyone to know its me.

"erry ,Uncle Dick and I have changed the syndicates name to the "Legless Louts"

No doubt you,ll hear more of us over the coming months.

woof43 28th May 2012 09:21 PM

Quote:
Originally Posted by norisk
Yep, they had to start somewhere so obviously had enough smarts to get the ball rolling & beat the system, so kudos for that.


Maybe the place to start is when someone tells you this is a random event(s)(Keno/Lotto), then test it and check it's veracity. Lotto has moved to two computers with random generator algorithms, to make the draws more random?

Imagine if you had a belief they were random and you set out to copy the algorithms.

Lord Greystoke 28th May 2012 09:31 PM

Quote:
Originally Posted by woof43
Imagine if you had a belief they were random and you set out to copy the algorithms.


Number clusters huh.... starting to look like another dog's brekkie but where to start?

Have been meaning to ask you - have you got a tool for regression a. that is simply to use? A bit like your Chi test example?

LG

woof43 28th May 2012 09:54 PM

Quote:
Originally Posted by Lord Greystoke
Number clusters huh.... starting to look like another dog's brekkie but where to start?

LG

Anything but number clusters, the algorithms are prescribed to be random, but how the code is written makes it random alright but across all the spaces.

Imagine we had a draw in Keno 80 numbers and 20 will be drawn, the algorithm dictates that the next game numbers drawn will comprise of 25% from each space(25% of the first 20 drawn, 25% of the remaining 60 numbers) of course with some variation, so my next game I can try an select 25% out of 20 numbers instead, of 5 out of 80 if you can understand.

In Lotto 6 numbers are drawn, if we say Ball 1 is the lowest number drawn of the six numbers, what would you think is the highest number drawn for this Ball 1?
Anyone can download the results of these games an test the above

Lord Greystoke 28th May 2012 11:23 PM

Quote:
Originally Posted by woof43

Imagine we had a draw in Keno 80 numbers and 20 will be drawn, the algorithm dictates that the next game numbers drawn will comprise of 25% from each space(25% of the first 20 drawn, 25% of the remaining 60 numbers) of course with some variation, so my next game I can try an select 25% out of 20 numbers instead, of 5 out of 80 if you can understand.



Sorry woof43 - I get some of this but not all of it. Can you elaborate with an example?

Much appreciated.

LG

woof43 29th May 2012 10:01 PM

Quote:
Originally Posted by Lord Greystoke
Sorry woof43 - I get some of this but not all of it. Can you elaborate with an example?

Much appreciated.

LG

In Lotto imagine we place the 6 balls that are drawn, in an order from Lowest number to highest number drawn in each game
Example in Lotto Game 3136
The numbers in numerical order are as follows;
3 18 20 21 44 45


Result for the Last 100 Games
# Ball1 Ball 1%
1 15 15
2 6 21
3 9 30
4 9 39
5 11 50
6 4 54
7 9 63
8 4 67
9 5 72
10 2 74
11 4 78
12 4 82
13 4 86
14 1 87
15 1 88
16 2 90
17 4 94
18 0 94
19 3 97
20 2 99
21 0 99
22 1 100
Now as you can see 22 has been the highest number drawn for Ball 1, in the last 100 games you can see above #1 has been drawn 15 times and comprises 15% of the Ball #1 space, if you were to take #1 to #5 50% of the games any one of those 5 numbers has been drawn, or I take 1 to 22 and I know that 1 will have at least 1 number drawn out of 6 balls.

The Median # is #6 and the Mode is #1, with the game being random the Mode should move about and it does,in the above case it is going to move towards the Median #6 as it can't go any lower.

But the main point is if you understand the impact of #23 on the permutations now required to select 6 balls correctly in such what some people will call a negative expectation game, you'll make giant steps in understanding how construct wagers correctly in the racing

woof43 29th May 2012 10:33 PM

Now the reverse for the drop 6
# drop 6 drop 6cum%
24 1 100
25 0 99
26 2 99
27 0 97
28 3 97
29 0 94
30 2 94
31 3 92
32 1 89
33 6 88
34 0 82
35 2 82
36 5 80
37 2 75
38 5 73
39 3 68
40 6 65
41 10 59
42 11 49
43 12 38
44 16 26
45 10 10
100
Again see what happens, now play 1-5 and 40-45 its not too hard to work out, what my probability is for having now selected 2 numbers out of 6 balls.But what was supposed to be my probabilities for being able to select 2 balls?

Lord Greystoke 29th May 2012 10:39 PM

Fascinating stuff woof43.

This would suggest that one is able to observe the algorythm at work.

Which might then mean that a predictive model of some kind is possible, construction of strategic wagering to follow etc

Assuming I am on the right track here and historical draws readily available, what might be the engine and testing tools required to run that model?

LG

woof43 29th May 2012 10:50 PM

exactly right your not out to find a bias as one would think but to find how the random generator algorithm is set.
Excel analysis tools will set you in the right direction

woof43 29th May 2012 11:00 PM

To understand where the other 4 numbers will be drawn, you will need to look back at my post on Keno the keno algorithm is taking numbers 25% randomly from each space.
game 1 80 numbers 20 drawn 25%
next game will consist of 20 drawn numbers x 25% -60 remaining X 25% , then game three things become interesting, this is where you have to think about the spaces where 25% will come from numbers repeating , numbers not drawn etc etc just think outside of the square.

As with Lotto in Keno you find what are the median and mode for the Lo -Hi numbers then you have two numbers in 50% of the draws, its a matter of using the above paragraph information to formulate your next numbers


All times are GMT +10. The time now is 06:49 AM.

Powered by: vBulletin Version 3.0.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.