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![]() While there are a few intelligent, well-meaning and worth-reading contributors at some forums the lunatics inevitably seem to destroy the debate with their spamming of path to ruin systems.
Amid the current incessant promotion of loss chasing, negative expectation insanity is Parrondo's Paradox. So here is my personally conceived demonstration of why it is a sham. Imagine a class of games where you have to traverse a disparate region. Game A: Use a bicycle Game B: Use a canoe Unfortunately the region is so bad that you will inevitably bog down using just one conveyance. So neither game can be won. But if you wave a wand to magically randomly transform the vehicle into EITHER a bicycle or canoe you will eventually win. This is the flaw in Parrondo's Paradox. You are NOT combining 2 negative Games A and B to produce a positive Game. You are actually combining 3 games A, B and M - where M is the magic wand capable of morphing between A and B. M is clearly a positive game and that contradicts the claim of turning negatives into positives. |
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